![]() While the feature requires you slay a creature with Halo of Spores, if you have Symbiotic Entity active, the damage becomes consistent ticking clock against powerful foes. These zombies still have the monster’s features including Undying Fortitude which is something to keep in mind. Keep in mind this is a very aggressive line of play, but the damage potential is fantastic.įungal Infestation is that beautiful dream of all necromancers to raise allies as they die. If you have a concentration spell that uses an action to impart damage like say sunbeam or call lightning or any of the investiture line of spells, you can become a powerful hit-and-run machine. You spend your movement to try and get close to your enemies, spend a bonus action to activate Symbiotic Entity via Wildshape use, use your reaction to use Halo of Spores and then still have an Action to either Dash away or do something else. ![]() Imagine being a 14th Druid, you Wildshape into a bird that can fly and try to remain out of reach of your foes. BUT Druids come with 2 Wildshape uses, and that’s when I realized the capabilities of this feature. The effect lasts for 10 minutes as you do not change forms. Symbiotic Entity at first sounds rather dull, granting temporary hit points, dealing double Halo of Spores damage, and then 1d6 poison damage (why is it here and not Halo of Spores?) on melee weapon attacks. It makes Wisdom impactful and rewards the player for continuing this branch of development. So at 2nd level, it’s 1d6 + Wisdom modifier of poison damage. I honestly like to look at the damage return to being damage die, mostly with d6’s but tack on a damage modifier using Wisdom. It’s an issue that often gets seen in feedback from people who play D&D or other Tabletop RPGs. You might ask why? Again, it’s to speed up combat. If you look at the values of the damages provided, they are median values for dice rolls. Why would anyone waste a reaction on their own turn to deal 1 damage? Even 3 does not scale well. So dealing 3 damage at 2nd level, against something that resists poison damage becomes 1. Poison is the second most resisted damage (undead, oozes, plants, and constructs mostly) types in the game (fire is the first most common resisted). If you look at the Halo of Spores feature, it deals poison damage on a raw flat number and scales as the Druid advances in the subclass. We saw it in the Barbarian Path of the Storm, and we see it here. It’s a design philosophy from a previous edition that only served to do one thing: speed up combat. I feel it takes away from the player’s agency and undermines the point of rolling dice for damage. I can understand modifiers being arbitrary (like +5 or +10 to something), but to see this design philosophy return, it’s not welcomed. Cloudkill and contagion are potent spells for a Druid though I can easily see insect plague being an adequate replacement.Īnyone who’s read my previous reviews will find that I detest arbitrary values, especially when it comes to damage. Again, it definitely fits along the Blighter part of the theme and less this Spores fellow. I was amazed to see animate dead on the roster, but thematically it would nice to see nature resurging on the dead corpses and repurposing them to help protect it. The circle spells are a great mix of life and death spells along with disease-related themes. I don’t really see the flavor reason as ray of sickness would make more sense from a damage theme perspective (you’ll see below). ![]() ![]() ![]() So the Spores Druid gains chill touch as a cantrip. Trying to find heroic elements for an individual that worships decay is somewhat tricky but enjoyable to play (like a Lawful Good Necromancer). I previously worked on a Blighter Druid concept way back in the beginnings of this blog (click here). I highly encourage you to try out the character builder (it’s free to use, you just need to sign up) and give these new options a test drive.Ĭircle of Spores – Those are some Special Mushrooms!Ĭircle of Spores is an interest Druid circle, while it touches a lot on the idea of a worshipping decay than most conventional druids, that it enters into a strange territory on whether it would be an excellent anti-hero class choice or a villain choice. What does this mean? Well for many of us in the community, this is a great way to showcase new ideas and actually build characters to play quickly and efficiently. We are foretold that there will be a survey later in the month to acquire feedback from the community, but you can create D&D characters in D&D Beyond using the Unearthed Arcana rules as of this current iteration. When looking at playtest materials, not all of the options presented are in their final iteration, some options wish to emphasize on specific features and abilities but need a place to do it. Wizards of the Coast releases new Unearthed Arcana for January 2018 with three subclass options. ![]()
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